Videogame Programmer

Worked on XR Games, Mobile Apps and did QA on existing Projects in the (Serious)-Gaming Space. Currently open for new jobs while working on indie projects.

About Me

Having learned Unity and Unreal I ended up working on mostly Unity-based Games for either Research or Serious-Gaming Projects. I try to keep up with other engines and have an interest in understanding how computers work, what a CPU really does among other hardware. And I suppose with AI being a thing thats also something to follow and understand. Before learning how to code, I spent two years coaching an esports team all the way to a world championship semi-finale for the game SMITE, which was a unique experience and definitely helped my communication and teamwork skills.

Technical Stack

Unreal Engine Unity3D C# HLSL Shader Programming C++/Blueprints VR Development Multiplayer & Networking Git / Version Control

Selected Projects

Runebender VR

Unity • VR(Steam/Meta) • 2024

VR Wave Shooter set in Slavic Mythology, utilizing a custom magic System, integrated with Steam and Meta. Available on Steam

Schädelkracher

VR MORPG • Unreal Engine 4

A VR multiplayer experience where players master magic, wield swords, and embark on quests to beat mosters from an evil dimension.

Game Jam VR Escape Room

48-Hour Jam • Unreal Engine 4

Developed collaboratively with first-semester Game Art students. Features two distinct environments with interactive puzzles and jumpscares for the Halloween Theme.

Custom Graphics Framework

DirectX • C++ • HLSL

Using a Framework made in university, I've learned many things about the DirectX Pipeline, as well as HLSL Coding

Jupiter Storm

VR Co-op Space Combat • Unreal Engine 4

A cooperative VR spaceflight simulator set in an arena near Jupiter. Players pilot small spacecraft, manage weapons systems, and coordinate to survive escalating alien wave attacks across progressive rounds.

Tower Defense Prototype

Unity 2019 • LWRP

(Cancelled) After finishing my degree I wanted to polish my skills in Unity and started making a Tower Defense game with an artist friend but due to finding jobs we had no more time for it.

Get In Touch

Open to full-time work or any other interesting opportunities.